I was the main artist on the Inertial Drift expansion 'Twilight Rivals'. I had a lot of creative freedom with the direction of the environments from an aesthetic direction. I wanted to give the island a unique identity and colour palette in a similar way to how I approached the tracks of the main game. However in this case there are 4 tracks set in a single location instead of 2. I tried to make each track and area feel distinct from each other through different types of architecture and lighting.
The release video made by PQube and showcases a selection of the environement artwork and car models that I created for the expansion.
(I didn't create any of the 2D intro animation).